In this post we will describe a standard manor through the time, using the earldom form. In this form a manor is described from the economic and demographic point of vue. A manor is the smaller division of the territory in the laplanian society.
Building over time
The form allows to describe a manor in a determined time, but more important for us is to describe it as the time goes on.
To achieve that, we used the form to describe the manor on its first year of foundation, and then transformed it year by year, assarting the territory and improving the fief.
When a manor is created, it has not the better conditions for exploitation. This is reflected in a low Fief Index (0,5). Furthermore, half the terrain is occupied by forests. This results in a very low income for the Lord, that cannot maintain his house as expected for a noble man.
The Lord dedicates resources to assart part of the territory, and to improve the Fief Index building production infrastructures. Slowly, his house grows in familiars, servants, soldiers and craftsmen. In just 50 years the manor is fully operative!
We evolved the manor to the optimal point. We ignored possible events that could potentially slowed this evolution, like wars, natural catastrophes, incompetence, etc.
The graphic below explains visually the manor evolution. Be aware that this is for a standard manor. This evolution can be altered by the size of the manor and the earldom to which belongs.
This graphic show the following aspects:
- crops and pasture as oposed to forest. The final proportion depends on the terrain type, in this case highlands;
- the Fief Index reflects the fief quality (production infrastructures like mills, bridges, etc.);
- the Lord’s Household shows the completion of the Lord’s house. That is, if the house has the nobles, servants, craftsmen and soldiers needed to maintain the Lord’s reputation.
The tables can help us to create a background for the sessions. They give information about the campaign setting in the year we are playing. The green cells show a growing number.
In this table we can observe the evolution of a standard manor:
- year shows the year since its foundation. As you can see, a manor spends 51 years to be at 100%;
- C&P (Crops and Pasture) and Size have been included with the only purpose to create the graphic above;
- forest, crops and pasture show the acres dedicated to each type of terrain;
- peasants shows the peasant population, without taking into account if they are allodial, emphyteutic or serfs;
- FI (Fief Index) shows the fief quality for exploitation (the quality of the production infrastructures like mills, separation walls, etc.);
- the columns comprised into Lord’s Household show the people living in the lord’s house. Less people means less prestige for the Lord. The Lord spends 50 years to have a complete house, but the everybody understands that the beginnings are difficult;
- the privy purse is the quantity of money the Lord can spend on other resources, but the first years will be dedicated to build the manor house. This is the only money that the Lord can have in coin.
We have to underline that the militia men serve for 75 days every year. To have 8 militia men is to have 75 * 8 = 600 days of service, that is, two milita men almost all the year.
When you prepare an adventure, knowing the age of a manor you will know, for example, how many soldiers and peasants will have, and other useful information.